Professor: Robin Dripps
The studio titled ‘poetics of section’ addressed the issue of artist studio spaces, residences and artistic showcase in New York City’s Meatpacking district. After being introduced to the basic principles of design, composition as well as going through two architectural design studio hence gaining full command of the 3D softwares this was the first studio to tackle design from an intensively theoretical perspective. Robin Dripp’s led our studio through weekly readings and theoretical discussions which eventually culminated into an architectural design.
The site is located in the meatpacking district, with one face adjacent to the High Line. It is surrounded by high end international galleries. The commercialization of art has left very few studio spaces available for young artists in NYC as such the project’s program opposes the location’s new influx of commercial galleries as well as their way of functioning. The program proposes studio spaces, artistic display and artist residences as one place, bringing back the artists into the transaction rather than allowing the art market to take over the art itself by imposing monetary value as well as size and meaning.
The project is based on the Situationist International a group of artists operating in the Post War Era. One of the basic situationist practices is the dérive, a technique of rapid passage through varied ambiences. Dérives involve a playful-constructive behaviour and awareness of psychogeographical effects, and are thus quite different from the classic notions of journey or stroll. In a dérive one or more persons during a certain period drop their relations, their work and leisure activities, and all their other usual motives for movement and action, and let themselves be drawn by the attractions of the terrain and the encounters they find there. Chance is a less important factor in this activity than one might think: from a dérive point of view cities have psychogeographical contours, with constant currents, fixed points and vortexes that strongly discourage entry into or exit from certain zones. But the dérive includes both this letting-go and its necessary contradiction: the domination of psychogeographical variations by the knowledge and calculation of their possibilities. This project addresses the issue of turning Dérive into Design with a playful balance of chance and structure. This balance was achieved through the creation of a basic Grasshopper script to determine the overlapping relationships which led to the creation of the circulation paths across the structure enabling a delicate balance of maze-like forest and clearings.